some environment sculpts and lo-poly assets for Knightly Knockout
I was responsible for basically all aspects of the game's environment art: modularity, layout, shader development, modeling, sculpting, texturing, lighting
Knightly Knockout is unfortunately now on hiatus. I'm proud of the individual assets and all the experience gained! But I'm sad that we weren't able to get gameplay/movement far enough along for me to lock-down any level design to finalize and polish the art. In the future, even if the game doesn't resume production, I want to throw together some of the assets to at least make some nicer examples of the finished look