doing a quick side project to pop out some new material work-- more to come!
some quick tiling sculpts in Zbrush, then Substance Designer for a first-pass at texture
I'm having a lot of fun, trying out some smart connections between exposed controls from my graph. I'm able to adjust the look for an auto-stylized 'handpainted' base diffuse/gloss, which sets me up nicely to do just those last hand-touches to the color in Substance Painter or Photoshop afterwards.